THE CITY of VEIL
The Blueblade District
The Rivermore Farmlands District
The Wet Plains District
The Black Kraken District
The Great Trade District
Points of Interest
The Vermillion Illusionarium
Black Kraken Castle
Gray Wolf Castle
The New City of Veil is the largest, grandest, most eclectic city in all of Throne. It stretches 100 miles in width and spans 20 miles in length. It’s easily fifty times larger than any other city in Throne. Along it’s border with the Shrouds stands the 100’ Lucien’s Wall and the six castles garrisoned the Blueblade Watch, the protectors of Veil.
The Artoria River and the Altric Ocean both border Veil, which not only naturally protects it’s people, they provide much of their food, allowing Veil to be nearly independent from the rest of Throne. The Rivermore Farmlands District is home to four of Throne’s wealthiest and most influential farmers who have utilized the Artoria River for decades. They tend the lands of the Rivermore Farmlands as well as Valerias Woods which rests behind Lucien’s Wall.
The Wet Plains District is home to the common folk, the fishermen, and the families who call the Artoria River home, but do not enjoy the spoils as much as the farmers of the Rivermore Farmlands. This sunken area is where most of the people in Veil live.
The Great Trade District is where much of the life and activity of Veil occurs. This is where the Cathedral, the Coliseum, the Conservatory, the world famous Dabney’s Emporium, and the most advanced Illusionariums reside, as well as countless taverns, inns, brothels, gambling halls, and specialty stores. Merchants, traders, and travelers from all over Throne fill or empty their coin purses in the Great Trade District. And let’s not forget the companies. Many, many, many many, of these motherfuckers have rented garrisons here to get them some meaty contracts.
The Blueblade District is home to the Trade Lord Charlotte Sylvian Vandamere and House Sylvian Vandamere. House Blueblade also makes their home in the Blueblade District as it is their ancestral home and the site where their legendary forefather Lucien Blueblade made his Last Stand. The entire district rests on an elevated platform that rises fifty feet high, held up by giant pillars and the magic of the Custodians. Only the blood of nobility and royalty are allowed within the district, where many of them have family manors. The only exception are the Knights of the Dawnguard and the Blueblade Watch who provide protection for the nobility and royalty.
Valerias Woods and Vandelas Woods are the forested regions within the City of Veil. Portions of the lands are owned by the Royal Houses where they have large estates and servants and slaves who tend their homes, orchards and gardens.
Isn’t What It Once Was
The New City of Veil is only a slip of what it once was. But even in comparison, New Veil is still a glorious sight to behold. It houses a new Coliseum – a 50,000 sq feet, stadium rising up to 200′ and can fit 20,000 people, the Conservatory – an academy where Criers, Custodians, and Battle Mages are trained, the Cathedral – the largest church of Reohm in all of Throne, The Great Trade District – where merchants and traders from all over Throne sell their regional wares, the Vandela and Valeria Woods – two artificially created forests within the city, the Rivermore District – four farmlands that are owned by the Royal Families, the Wet Plains District – where many of the common families and fishermen live, the Black Kraken District – where the Throne Navy and merchant ships reside, – the Blueblade District – where all of the royal and noble families are located, and the six Castles of Lucien’s Wall – each pivotal in the defense of the City of Veil.
The New City of Veil is the fraction of the size of the Old City of Veil. It is 100 miles long and 20 miles wide. Still a very large city, but compared to the Old City of Veil, which was 200 miles x 150 miles, it’s small as fuck. However, where the Old City of Veil was never threatened by orcs, or bandits, or invading armies, the New City of Veil is under constant threat, so the Custodians of Veil have reinforced the wall that separates the city from the Shrouds with fortifications, castles, and have integrated a rapid response system which the Blueblade Watch is responsible for. Which is necessary because the orc tribes that consistently threaten Veil.
The Cathedral is the grandest church in all of Throne. Sophians built it a long ass time ago.
It houses the new Colisuem, the new Great Trade District, and the garrisons of any company looking to make a name for themselves out in the shrouds.
VEIL feels like a castle defense game. There are constant
attacks on the walls and castles by the orcs so there is
always fighting there for the PCs. Inside of Veil, if a
nonhuman lives in Veil, they are usually a Free Slave, and
is treated equally, allowed to own property and shit like
that. a lot of things revolve around the games and trading
so no matter what race, if you’ve got a good deal, you
There are five districts and two forests. Each district has it’s own specialty in providing for the city and for Throne.
– The Rivermore Farmlands District
is home to several farms that utilize the Artoria River for their crops. Four wealthy farmers live in the Rivermore Farmlands District and are charged with the agricultural contributions of Veil. These four farmers raise crops and vegetables, handle livestock, and even harvest the fruits from Valerian Woods. They even handle goods like cotton and tobacco. These farmers have several shops in the Great Trade District and employ several traveling merchants and traders to send these goods to the Dawreach Lands. They use elves and dwarves to tend their lands, but hire humans as overseers. These overseers and their families live in the Rivermore along with their own companies and their families. Within each farmland are residential houses here and there. The elves and dwarf laborers live in small controled communities. The farms utilize the Artoria River and windmills to farm year round.
– The Great Trade District
named after the Great Trade Ward of Old Veil, this Great Trade District is 10×10 miles big. Hundreds of shops reside in the Great Trade District, as do a large concentration of garrisons for companies that are looking for work. There are also a large number of illusionariums, taverns, and inns for travelers who do not live in Veil. The Great Trade District is typically busy year round, but when it comes to the three month long Festival of the Dragonflight, it can get crowded very fast. Veil makes a lot of money during the Festival and some of gold for the crown of Throne.
The Coliseum sits in the middle of the Great Trade District and during the summer, is the epicenter of Throne for those three months of the Dragonflight Festival. When it is not Festival season, the Coliseum houses several different spectator events, like concerts, tournaments, and the like. It’s still hot shit. Even though it’s not as big as the Coliseum of Old Veil, it can still hold thousands of people.
There is also a huge Cathedral to Reohm that resides in the Great Trade District. During the year, many pilgrims make their way to Veil to pray to Reohm. This temple is called Reohm’s Divine Book.
– Wet Plains District
This district lies slightly below sea level and is home to several small fishing villages. These fishing villages do not provide much for the empire of Throne as most of the fishing industry happens in Seastand and in the Black Kraken District. These fishing villages simply provide for themselves and the other villages and towns in the Wet Plains Distirict. Since everything is below sea level, and the river artoria borders this district, the people travel across the Wet Plains in boats. Many types of fish can be found underneath their feet. Especially when it’s salmon season, the people of the Wet Plains District feed well.
The villages and towns sit on pillars and risers. The people who live here are humble and in comparison to the rest of Veil, are relatively poor. There are small concentrations of dwarves and elves who call this district home, but are constatly harassed by anti-nonhuman humans. The towns that are not fishing villages provide inns and taverns to people traveling from the Black Kraken District to the Great Trade District. They also ferry people to and from those districts.
– The Black Kraken District
This is where the Throne Navy resides. On the ports of the Black Kraken District, are hundreds of Throne ships, flying the five swords flag of Throne. The sailors of Throne call this place home.
There are also several warehouses for goods that are meant to be shipped to places like Stormperch and the coastal towns and cities of the Dawnguard Lands.
– The Blueblade District
This is where the wealthy merchants and traders live. There are upscale illusionariums, and an arena only for the people of Blueblade. These merchants and traders and nobles have large manors here. Many have
The Trade Lord (whoever it is) has a large manor here. The cousin to Valdus Vandamere, she is Throne’s Trade Lord. This title means she is the royal in charge of Veil and all the goods, the money, and naval trade. The Trade Lord is only second to the King in power and is usually the sibling of the king.
THE CASTLES of the Blueblade Watch
– Castle Rivermore
– Castle Gray Wolf
– Castle Valeria
– Castle Blueblade
– Castle Vandela
– Castle Black Kraken
The Admiral of the Throne fleet, Orliss Allbrook
Lucien Blueblade made his last stand in the Harbor Ward of old veil. The Harbor Ward was where the Dragonflight took place and where old veil would receive ships from all across Obadon. Lucien was able to fend off the orc tribes for five years because it naturally was protected from two sides by the large artoria river, and had a wall bordering the other wards (which was the desgin of old veil) so Lucien held the Harbor Ward for a year. The earlier four years, he would lead the orcs on a wild goose chases all across old veil.
After Lucien was defeated, the orcs advanced onto Throne. After the Thronic humans and dwarves took back Veil, they realized they didn’t have enough manpower to completely defend the entirety of old veil. It was too big. And the orcs continued to multiply that they kept coming in.
So the humans decided reinforce the Harbor Ward, make it a smaller version of old veil, and use it as a strategic point to keep what lurks in the shrouds away from the Dawngaurd Lands and the rest of Throne.
The walled city of veil is 100 miles across. on foot, it would take a little over 4 days
to walk across. On horsback or carraige or coach, it would take two days.
So the custodians of Veil built six castles along the wall for defense and for response
with reinforcement, if necessary. Each castle garrisons it’s own armies,
a group of independent companies that were hired by Throne to defend each castle.
After a few decades, though, they abandoned their old sigils and adopted the sigil, the colors, and traditional protection of Veil of the Gold Company, renamed The Gold Watch. The Gold Company are experts in wall defense and rapid response riding, which is something Throne has always been known for.
Each castle has it’s own arena. Not just for the games, but for concerts and performances by the more notable criers.
The castle next to the sea also houses a small fleet of ships to protect the cape and to
protect the floating city of Seastand from the threat of the anvilcliff dwarves, who
actually haven’t been seen for years.
The people of Throne aren’t really interested in exploration, the fleet is there to make sure there no invader or outsider sets foot on Throne.
THE FESTIVAL OF THE DRAGONFLIGHT
Also in Veil, for the summer, is the Festival of Dragons, where criers from all over the world come together and tell the tales they have acuqired for the past year. Huge concerts and plays and musicals and shit like that use the coliseum to display their skills. It’s like a film festival. There are parades, religious ceremonies, and it’s huge for Throne.
THE COMPANIES AND THEIR GARRISONS
Sprinkled across the entire city of veil are garrisons. Some occupied by companies while some are completely abandoned. Some in the woods, some in the farmlands,
while others are in the wet plains, while most reside in the Great Trade district.
The rise and fall of many companies is a daily occurrence so many garrisons switch ownership.
elves and dwarves are treated like servants. Not as bad as they are in the Dawnguard Lands but like servants in the movie the butler. Kind of
like the 50’s. Know your place, elf. Know your place dwarf. You are granted certain luxuries because i say so, so you better act accordingly.
So the elves and dwarves that live here are actually free, they just live is segregated areas of the cities and don’t really get any jobs except labor and as servants. And even as labor, Veil custodians or miners or farmers would just buy slaves from the Dawnguard Lands. So the only job, really, a free elf or dwarf can get are as maids, butlers, personal servants, or personal assistants, or if they have the skill, they join companies.
Since elves and dwarves can’t be in the Throne army, the only option they have if they don’t want to be servants is to join a company. Which is a high risk life, but at least many beleive it’s a better alternative than being one step above a slave, like their cousins in The Khardurs, the Dawnreach, and the Hushwoods. If they join a company, anywhere they go in Throne, as long as they are with their company and fly their banner, they will be treated with respect, at least begrudingly. Companies are filled with young elves and dwarves who do not want to live a life of servitude. These elves and dwarves feel like they have nothing to lose and everything to prove and the life of adventuring in companies fits them perfectly. They often will opt to fight in the Arena Games to show all humans that elves or dwarves are much more than they think.
they use windmills right next to the Artoria to grind grains and to pump water into their irrigation and sewage systems. There are a gangload of windmills adjacent to the walls of Veil.
The New City of Veil has become a fraction of what it once was. What was once a grand 15,000 square mile megalopolis, now stands within a 75 sq mile area, surrounded by the echoes of what it once was. A combination of the Corruption strangling the people between the city walls, the Dragon Armies taking all the healers, and the invasion of the orc war tribes, decimated what was once the greatest wonder of the world. Thousands of people fled, either on the ships that carried them to the Old Kingdoms or into the hills of the Grimmthorne, the Hushwoods, or the Dawngaurd Lands. Those unlucky enough to leave have either been swallowed whole by the decaying walls of the abandoned Veil or have become it’s new rats. This large expanse of what was once called Veil is now known as The Shrouds.
Veil continues to border the Artoria River, the Altric Ocean, and only the the Oshon Grove of The Hushwoods. It’s walls are high and bordering The Shrouds are several towers used for defense against those that lurk in The Shrouds. Many companies believe to find glory, gold, or old artifacts in the Shrouds and have set up their base of operations in Veil. Merchant ships from the Lands to the South deliver exotic fabrics, spices, and foods to the docks of Veil while the King’s Fleet protects domestic ships sailing up and down the coast of Throne. The Coliseum has been rebuilt as has the Great Trade Ward. There are dozens of Illusionariums, The Conservatory calls it’s home here, as does the Library of Lasark.
There are no typical houses in Veil. Living quarters are stacked on top of each other in buildings that go as high as 10 storeys. These buildings are used as temporary living quarters for traders, merchants, and travelers, as many of the buildings in Veil are used for some sort of business dealings. There are garrisons within Veil usually occupied by a large company using them as guild halls.
Veil, unlike much of Throne, is a strangely open minded place, mainly because of the importance of trade. In Veil, dwarves and elves are free to come and go as they please just as any human would. They are treated with the same customs as humans are. As long as they are a member of a company, they may live in Veil in their garrison.
The Trade Lord Boris Vandamere, brother to the King Valdus Vandamere, is a shrewd merchant who has rarely been on the bad end of a business deal. He runs the City of Veil, oversees the merchants, equips the ships, and deals with the companies that all touch the City of Veil. He is an open-minded man who knows the value of relationships with all races and beliefs and has been able to capitalize on them. He is also highly opinionated and has been known, on several occasions, to question the governing of the Empire. Despite this, or due to his ability to make the king’s purse fatter, he is usually left alone to say what he says, so long as he continues to do what he does.
The main military presence in Veil is, as it always has been, the Gold Company. The company’s general is The Trade Lord’s right hand man, Markus Gregoran III.
The Gold Company
The Great Trade Ward
The Library of Lasark
Arenas and The Justice System
Old Writing from here on out….
The City of Veil is still one of the great wonders of the world. A megalopolis, boasting 9 large wards, walled and well armed for hundreds of miles. Each ward claiming a different characteristic with their own versions of illusionariums, arenas, marketplaces, and communities.
Dotted across the wards of Veil are the the halls of the companies that still make coin in the city of Veil as hired guards for the various houses that are spread throughout the Empire. The companies still have a bit of autonomy, but are still ruled by the king.
The coastal wards compete with trades across the sea to the lands of the south where the exotic is common. The wards to the north and south and east are heavily fortified as the threats of the orcs still loom.
Marketplaces and The Grand Plaza
Reohm and Terestem Temples
The 9 wards are designated by number officially, but those that have were born and raised in Veil know the wards by their more popular names.
The 1st Ward is The King’s Ward. (Rename this to the Trade Ward, as the Coliseum, and the Great Plaza is here. The king will live in The Dawnguard Lands, in Spring Garden)Only nobles are allowed through these gates. The King’s Castle is located in the center of the 1st Ward.
The 2nd Ward is ruled by Mayor Lalim Alimus who is very meek and easily influenced. The 2nd Ward, also known as The Pony’s Ward (Alimus is rumored to have had sex with a pony). It has a large natural grove that is 2 miles wide and 10 miles long called The Vahalic Grove. The Vahalic Grove was part of a larger forest that was cut in order to build the City of Veil. Inside the Vahalic Grove live a number of elven families. There’s a simmering racial tension between the humans that live in the 2nd Ward and the elves that live in Vahalic Grove. The company that police the 2nd Ward are called The Laughing Dogs.
The 3rd Ward is ruled by Mayor Jofar Elzenac who is religious fanatic of Terestem. No temples of Reohm are allowed to exist in the 3rd Ward also known as the Tempest Ward after Elzenac’s belief in Terestem. The 3rd Ward the the site of the battle between the dragon lords and a group of elves, half-elves, and half-orcs (This is in reference to the PCs old characters). This battle saw the dragons take control of Veil while those demi-humans fled to Throne, which in turn lead to countless years of war with the dragon lords but all losses attributed to the mistake of uniting with the other races. In Terestem’s teachings, after the dragon armies left, Throne conquered the elves and the dwarves, leading to the eventual conquest of the lands and the rise of The Empire. Elzenac doesn’t allow any other races except humans and no other religions other than Terestem. It’s also directly connected to the Dawnguard Lands, so you know.
The 4th Ward is ruled by Mayor Lamoris Lasark who is open to the other races, allows them to have their own districts and businesses, but because of her liberal thinking, has been on the receiving end of many failed assassinations. This Ward is renown for having a massive library with information of almost anything, as a result the 4th Ward is known as the Library Ward. Many artists and writers congregate in the 4th Ward due to it’s openess.
The 5th Ward is ruled by Mayor Ayoril Turil who is known for being unnervingly strict. The 5th Ward is known as the Stone Ward because of him. Coincidentally the 5th ward is also home to the largest gathering of companies and their buildings. It is known that if a person with a fat coin purse is looking for a company to do something, that person will inevitably end up in the Stone Ward. Being on the corner of the Hushwoods and Grimmthorne, the 5th Ward boasts very impressive towers of defense.
The 6th Ward is ruled by Mayor Rehalis Sidell is a selfish, self-centered, money-hungry mayor. the 6th Ward is renown for it’s many slums adjacent to it’s one wealthy district. Mayor Sidell doesn’t concern himself with the poor and as a result, the 6th Ward is known as the Slum Ward, much to Mayor Sidell’s annoyance. The 6th Ward also boasts the most gambling halls and pleasure houses in all of Veil. It is rumored that the Thieve’s Guild makes it’s home here with the subtle support of Sidell.
The 7th Wards is ruled by Mayor Debar Turar who is the oldest of all on the King’s Council, has held his mayoral position the longest, and is very sick. Because of that, many people all across Veil are positioning themselves to be named the next Mayor of the 7th Ward, as it is houses the Coin Guild and the King’s Bank. There is a harbor, a direct line to the King’s Ward, and connection to Grimmthorne, making the 7th Ward the richest of all wards. This ward is known as the Silver Ward. This is also where the sits and the Great Plaza.
The 8th Ward is ruled by Nanette Varondan who is very mysterious, eccentric, and laconic. A large portion of the people who live in the 8th ward are followers of Reohm. A grand temple to Reohm is in the 8th Ward giving it the name, The Light Ward. No temples to Terestem are in the 8th Ward. Varondan herself is not a devout believer in Reohm but due to the 8th Ward’s citizenship’s zelous belief in Reohm, she won’t allow a temple of Terestem to be built.
The 9th Ward is ruled by Mayor Ogran Beyorai, a renowned sailor and veteran adventurer, which gives the 9th Ward’s name, The Floating Ward. Most of the 9th Ward is below sea level so the builders created a series of canals connected to the sea instead of streets. The 9th Wards boasts the best ships and builders in all of Veil, which isn’t far from the truth. The ships from the 9th Ward are the only ships to have sailed to and back from the Lands to the South successfully. The navy of the 9th Ward, for mysterious reasons rarely have run-ins with the Anvilcliff Dwarves.